14th July, 2010
A "cool" update on a very "hot" summer day! I just got stuff from Australia,
Austria and South Africa and promptly shot pictures and scanned manuals,
New images/PDF's are: a Laser 2001 German manual (140
pages, thanks to kindest contributor Thomas Gutmeier), boxes and carts scans
from Funvision games (Air/Sea Attack, Mouse Puzzle and Planet Defender,
thanks to Anthony Beckett), and Telefunken MicroTEK cassette tape
module manual (thanks to Brendan Chidrawi).
All files are available for download on the usual
12th June, 2010
Long time no updates to the website... been extra busy these months, but I'm
finally back with a few very juicy additions!
I just got fresh scans from Dick Smith Electronics
catalogues from 1983/84 and 1984/85, with the full list of Wizzard
stuff available on sale those days. Thanks go to kindest mr. Gerry van der
Berk and Marty Machine, both from Australia.
But the most juicy news is that I finally put my hands on a
boxed Hanimex Rameses console, and finally had the chance to shoot
pictures of console, TV balun, box, etc. Plus the Rameses Invaders game
cartridge, and joystick overlay. Thanks go to mr. Paul and mrs. Georgina
Kuhnast from Australia.
All files are downloadable from the usual
Releases/Software pages. Enjoy!
9th January, 2010
Happy new year everybody! Here's the best way for a CreatiVision fan to start
the new decade, thanks to my good friend Paul Rahme who just released a brand
new game: Kapooka - a cool combination of classic logic games as
Soko-Ban/Boxy Boy and Boulderdash.
Paul originally designed and released the game on Linux
many years ago, and now he made his first attempt in programming the
CreatiVision BASIC. He solved many problems due to hardware
limitations, but in the end he's been capable of including a sturdy 11 game
levels in a bunch of lines of code.
The game is available for download on the
BASIC Programs page. You can use it on
the real console, or you may want to try it on emulators like FunnyMu
Unofficial or CvEmu2, which allow you to load it with a single hit
on the keyboard.
An additional "debug version" listing and instructions on how to
create your own levels are included in the game archive. Very well done, Paul!
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