Search found 69 matches
- Sun Feb 25, 2024 2:08 am
- Forum: Games programming
- Topic: Escape
- Replies: 37
- Views: 48452
Re: Escape
Gday MADrigal, Mobsie's awesome Escape game that you have available in the homebrew download section has audio issues when used with Creativision emulation. I think the correct one to use is in Mobsie's escape version. It should be escape.rom which works with the -G option in the creatiVision emu. T...
- Mon Jul 24, 2023 6:22 am
- Forum: Games programming
- Topic: New Game for you, Turmoil for Creativision
- Replies: 5
- Views: 4925
Re: New Game for you, Turmoil for Creativision
Gday Mobsie, its a great game but I'm having artifact issues with it on my Wizzard. Is this some sort of timing issue?
Cheers
Kev
Cheers
Kev
- Sun Jul 23, 2023 6:15 am
- Forum: Software
- Topic: Basic prgs to Cart
- Replies: 9
- Views: 5884
Re: Basic prgs to Cart
Okay here's a modified version of Kapooka that doesn't rely on reseting the data register and pointer (1195 and 1197). Looks like this is the only Basic game that uses these pointers so all the other games should not have this same issue. Works on both emulators and the real thing. Maze 11 has issue...
- Sat Jul 22, 2023 1:46 pm
- Forum: General CreatiVision forum
- Topic: Data register and pointers - where are they?
- Replies: 1
- Views: 2608
Data register and pointers - where are they?
The data register and pointers are meant to be at location 1195 and 1197. This seems to be the case in FunnyMu.exe but not in CreatiVision.exe or my real machine. e.g running this- 10 print peek(1195) 20 data1,1,1,1,1,1,1,1,1 30 goto10 shows the location 1195 updating in FunnyMu.exe but remains stat...
- Sat Jul 22, 2023 10:25 am
- Forum: Software
- Topic: Basic prgs to Cart
- Replies: 9
- Views: 5884
Re: Basic prgs to Cart
Doesn't work properly on a real machine unfortunately nor in @usernames@ emulator. Individual mazes work okay but crashes out with an error 19 when loading the next maze. Looks like @username@'s excellent bas to rom converter is using some extra resources? Hopefully other conversions not suffering t...
- Fri Jul 21, 2023 2:30 pm
- Forum: Software
- Topic: Basic prgs to Cart
- Replies: 9
- Views: 5884
Re: Basic prgs to Cart
I'm still curious why it doesn't work in one emulator but will in another. Anyway the problem is due to the Kapooka character's (character 8) starting postion not being updated once it moves from its starting position. It needs this line in it to work properly. 489 POKE (L+Z),0 Had issues with conve...
- Thu Jul 20, 2023 2:07 pm
- Forum: Software
- Topic: Basic prgs to Cart
- Replies: 9
- Views: 5884
Re: Basic prgs to Cart
Yes it doesn't work properly on a real machine either. The BAS file behaves the same way in the funnymu emulator so I'm suprised it worked for you. I found that the check it does for an empty space (0 or 69) would occasionally generate an 8. I have modified the BAS file to also check for 8 and it se...
- Tue Jun 20, 2023 4:16 am
- Forum: Hardware
- Topic: Standard cart to multi-rom cart
- Replies: 7
- Views: 12421
Re: Standard cart to multi-rom cart
Here's my version 2 of the multicart.
Contains a mix of 4k to 32k roms.
Has 37 rom games and apps and 27 basic to cart games
Contains a mix of 4k to 32k roms.
Has 37 rom games and apps and 27 basic to cart games
- Fri May 19, 2023 1:02 pm
- Forum: Software
- Topic: Basic prgs to Cart
- Replies: 9
- Views: 5884
Re: Basic prgs to Cart
Thanks to @username@ for another awsome update. Its now much easier to create multi program roms.
Some examples attached.
Some examples attached.
- Fri May 19, 2023 12:47 pm
- Forum: Software
- Topic: Cartridge ROM mapping
- Replies: 77
- Views: 38676
Re: Cartridge ROM mapping
Another awsome update! This utilility makes it so easy to add programs.I like the way it can span the memory in the middle of the 32k area so the 20k of free memory can be used as one continuos section. I can now get over 30 basic games into 8 32k blocks. Still a few odd things though. Factory Flare...