Search found 35 matches
- Fri Jul 17, 2020 8:54 pm
- Forum: Games programming
- Topic: Who has real hardware to test my homebrew games?
- Replies: 8
- Views: 2766
Who has real hardware to test my homebrew games?
Hi everyone! I have written a second game for the Creativision. I need someone to test it and also test the first game. Both games are universal 8-bit games written with CrossLib (https://github.com/Fabrizio-Caruso/CROSS-CHASE/). They are mass-compiled into 200 versions for nearly all 8-bit computer...
- Sat Oct 19, 2019 10:17 am
- Forum: Homebrew software and hardware (excluding games)
- Topic: [SOLVED][VDP] What are the two bytes that have to be written into the VDP status address?
- Replies: 4
- Views: 4768
- Mon Oct 14, 2019 3:14 pm
- Forum: Games programming
- Topic: [SOLVED][creativision][cc65]CROSS CHASE: a universal 8 bit game/framework
- Replies: 4
- Views: 4338
Re: [SOLVED][creativision][cc65]CROSS CHASE: a universal 8 bit game/framework
How are the 18k roms mapped in ram? How are 18k rom files structure?
- Mon Oct 14, 2019 3:12 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: TMS9918/9928/9929 programming
- Replies: 16
- Views: 23047
Re: TMS9918/9928/9929 programming
I have figure this out and I have managed to implement some graphics in my game!
- Mon Oct 14, 2019 8:51 am
- Forum: Games programming
- Topic: Could someone please test my little game on real hardware?
- Replies: 0
- Views: 3159
Could someone please test my little game on real hardware?
Hi everyone! I am developing Cross Chase for the Creativision with CC65. The game has no sound, yet, but when run under Mame it produces a horrible buzzing sound. Could someone test it for me and let me know if this issue is real or just a Mame artifact? Which other emulator could I use to test my g...
- Mon Oct 14, 2019 8:45 am
- Forum: Games programming
- Topic: [cc65]How can I redefine characters and use colors?
- Replies: 10
- Views: 9130
Re: [cc65]How can I redefine characters and use colors?
I have figure it out! Problem solved!
- Fri Oct 04, 2019 8:01 pm
- Forum: Games programming
- Topic: [cc65]How can I redefine characters and use colors?
- Replies: 10
- Views: 9130
Re: [cc65]How can I redefine characters and use colors?
I may have figured out how to write onto VDP registers and memory: #define VDP_DATA 0xC000 #define VDP_WRITE 0xC002 #include <peekpoke.h> void VDP_REGISTER(unsigned char reg, unsigned char value) { POKE(VDP_DATA,value); POKE(VDP_WRITE,(reg|0x80)); } void VDP_POKE(unsigned short address, unsigned cha...
- Fri Oct 04, 2019 8:00 pm
- Forum: Games programming
- Topic: Where are colors and chars mapped in video ram?
- Replies: 0
- Views: 3158
Where are colors and chars mapped in video ram?
I may have figured out how to write into VDP registers and video ram. I am assuming that the two data and status/write registers are at $C000, $C002. Is this the case for Creativision? I now need to understand where color and character definitions are located in video ram. On the MSX, color definiti...
- Fri Oct 04, 2019 9:13 am
- Forum: Homebrew software and hardware (excluding games)
- Topic: TMS9918/9928/9929 programming
- Replies: 16
- Views: 23047
Re: TMS9918/9928/9929 programming
[SOLVED!] Hi I would like to understand how to write into video memory in order to redefine characters and set their colors in mode 1. I have done this already on the MSX in C (by using Z88DK): https://github.com/Fabrizio-Caruso/CROSS-CHASE/blob/master/src/cross_lib/display/init_graphics/z88dk/msx/m...
- Fri Oct 04, 2019 8:06 am
- Forum: Games programming
- Topic: [cc65]How can I redefine characters and use colors?
- Replies: 10
- Views: 9130
Re: [cc65]How can I redefine characters and use colors?
@Mobsie @Carlsson I understand I need to write into VDP memory and registers. Are registers just part of VDP memory and are they addressed in the same (indirect) way by writing data into VDP_Status_Write? MSX Basic has something as simple as VPOKE and VPEEK which let us write and read into video ram...