Search found 1040 matches

by MADrigal
Sat Jan 19, 2013 7:56 am
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

What a nice wake-up surprise! ^_^ Just tested the game and it works great. The only remarkable "bug" is the place where the "game over" text appears. I suppose the best place would be under the "you" and "cpu" texts What will happen after game is over? A jingle will be played? A text will be display...
by MADrigal
Fri Jan 18, 2013 4:22 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

> As you know, the colour combinations are defined in sets of 8 characters. yep, i had to respect the vdp limitation when coding the basic programs you can find on the creativemu downloads page. :-( > With alternating background colours we need four different sets of which > only 50% will be used: w...
by MADrigal
Fri Jan 18, 2013 1:56 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

> Currently the CPU only has one difficulty level, but I mean that the more > markers placed on the board, the more options the computer has to evaluate, > in particular if there are no border or corner squares to get. aha i understand! > I'll look forward to some ideas from you. I know there should...
by MADrigal
Fri Jan 18, 2013 10:53 am
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

> Regarding the way to start a game, what you don't know is > that the routine checks BOTH fire buttons. whops, got the point! > One of them will make you do the first move (always as black, > unfortunately - I'll see if I can change that) and the other one > will make the computer do the first move...
by MADrigal
Thu Jan 17, 2013 5:26 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

> Hm, interesting about the font. I'll see if I can copy it to the VDP memory. I suppose it will be very easy: you'll have to copy the data from the BIOS in place of your source code (which could be reduced in size). > Of course you'll be in position to beta test, I don't know anyone else who might ...
by MADrigal
Wed Jan 16, 2013 7:01 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

ok just checked the BIOS with my own Biteditor application and this is what I found: $f880 to $f8cf = 0 to 9 $f8d0 to $f907 = first part of "(C) creativision TM" logo $f908 to $f9d7 = A to Z $f9d8 to $f9ff = second part of "(C) creativision TM" logo no punctuation marks included in the font, just le...
by MADrigal
Wed Jan 16, 2013 6:51 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

> Moving a sprite with the joystick is very simple and was solved already last week. 8-) :-) > I figured the smoothest action is achieved by using the custom interrupt handler which > is executed about 60 times a second.... is there a routine in the BIOS which manages the joystick polling? or is it ...
by MADrigal
Wed Jan 16, 2013 12:28 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 134649

Re: WIP: Reversi (was Othello)

wow you're doing a great job!! I'm impressed :-) i had a binary made by kurt woloch, where he succeeded in moving sprites through joystick control. but sadly i can't find the binary anymore, and i suppose it also came with source code. maybe kurt would be glad to help you fixing your bug, or adding ...
by MADrigal
Mon Jan 14, 2013 3:46 pm
Forum: Your collection
Topic: Carlsson's creatiVision / Laser 2001 collection
Replies: 53
Views: 79505

Re: Carlsson's creatiVision / Laser 2001 collection

Hopefully there's new stuff from boxed Swedish carts :-)
Please keep me up to date :-)
by MADrigal
Mon Jan 14, 2013 3:45 pm
Forum: Off-topic
Topic: Happy birthday MADrigal!
Replies: 10
Views: 14915

Re: Happy birthday MADrigal!

Thanks much Anders! You're always such kind! :-)