Search found 1041 matches

by MADrigal
Sun Feb 10, 2013 7:27 pm
Forum: Homebrew software and hardware (excluding games)
Topic: Memory maps, chip documentation
Replies: 41
Views: 53182

Re: Memory maps, chip documentation

Just checked my BASIC listings. I used to peek locations 27 and 29 (decimal) in order to find which key was pressed.
I believe I got the info from the Wizzdom newsletters or the "Second Book of Programs" appendix.
by MADrigal
Sun Feb 10, 2013 9:47 am
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135316

Re: WIP: Reversi (was Othello)

> After some studying, it turned out that I had swapped around the > background and foreground settings in the VDP setup. After fixing > that, CvEmu2 displays the right colours. :-) > However FunnyMu or perhaps the SDL library gets confused whenever > one uses colour sets with transparent background...
by MADrigal
Sun Feb 10, 2013 9:45 am
Forum: Homebrew software and hardware (excluding games)
Topic: Memory maps, chip documentation
Replies: 41
Views: 53182

Re: Memory maps, chip documentation

Hi. I tested the program you attached and noticed that "bug" too. I'm guessing, isn't there in the BIOS, a "table" which you could use to control the joystick/jeyboard inputs? I suppose you used such a table for the Joy1 inputs.
by MADrigal
Wed Feb 06, 2013 3:50 pm
Forum: Homebrew software and hardware (excluding games)
Topic: Music with my own player
Replies: 8
Views: 8988

Re: Music with my own player

I just tried the music player and hey it works great, and I also LOVE the music! :-)
by MADrigal
Tue Feb 05, 2013 2:34 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135316

Re: WIP: Reversi (was Othello)

And this happens with current version of CvEmu2 for Windows. Same PC with Win7 x64
by MADrigal
Tue Feb 05, 2013 2:30 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135316

Re: WIP: Reversi (was Othello)

Yes, I get a blue background. I suppose I'm using v0.49 from 2009 as uploaded to the website. All colour codes were also verified vs TMS9918 specification, so I would notice immediately if some colours were not as expected. This is extremely odd. I'm using the exe coming from my website, V0.49, on ...
by MADrigal
Tue Feb 05, 2013 10:12 am
Forum: Homebrew software and hardware (excluding games)
Topic: Memory maps, chip documentation
Replies: 41
Views: 53182

Re: Memory maps, chip documentation

Afaik, the memory expansion module for CV was never actually released. From my info, it could provide 14K in the higher RAM area, excluding the BIOS. I agree that if used in combination with the I/O module, the RAM would decrease to 10-12K as Barry suggested. Main problem with the RAM expansion is t...
by MADrigal
Tue Feb 05, 2013 10:05 am
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135316

Re: WIP: Reversi (was Othello)

That's a really clever solution to the problem, and the visual effect is "hypnotizing" :-) I tested the game on FunnyMu Unofficial, most recent version. The bg appeared brown this morning as I tested it. Then when I pressed F3 (reset), turned black and remained black. By the way, there's a known bug...
by MADrigal
Tue Feb 05, 2013 7:45 am
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135316

Re: WIP: Reversi (was Othello)

Hi, I just woke up and found this great beta to test. :-) I love the animation. But hey it seems to me that it "changes" from time to time. It's not a row-by-row animation like I supposed, it also considers the column. What's the exact rule?? Question about the demo mode: why has it a brown backgrou...
by MADrigal
Mon Feb 04, 2013 7:59 pm
Forum: Homebrew software and hardware (excluding games)
Topic: Memory maps, chip documentation
Replies: 41
Views: 53182

Re: Memory maps, chip documentation

> I got curious about the memory map again, and tried to summarize what I've read: > $4000 - $7FFF: not connected ??? That's ROM1 area, 16K > $8000 - $BFFF : cartridge ROM (at least up to 16K) That's ROM0 area, 16K > $C000 - $F7FF : not connected ??? That should be available with the (unreleased?) 1...