Just checked my BASIC listings. I used to peek locations 27 and 29 (decimal) in order to find which key was pressed.
I believe I got the info from the Wizzdom newsletters or the "Second Book of Programs" appendix.
Search found 1041 matches
- Sun Feb 10, 2013 7:27 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: Memory maps, chip documentation
- Replies: 41
- Views: 53182
- Sun Feb 10, 2013 9:47 am
- Forum: Games programming
- Topic: WIP: Reversi
- Replies: 170
- Views: 135316
Re: WIP: Reversi (was Othello)
> After some studying, it turned out that I had swapped around the > background and foreground settings in the VDP setup. After fixing > that, CvEmu2 displays the right colours. :-) > However FunnyMu or perhaps the SDL library gets confused whenever > one uses colour sets with transparent background...
- Sun Feb 10, 2013 9:45 am
- Forum: Homebrew software and hardware (excluding games)
- Topic: Memory maps, chip documentation
- Replies: 41
- Views: 53182
Re: Memory maps, chip documentation
Hi. I tested the program you attached and noticed that "bug" too. I'm guessing, isn't there in the BIOS, a "table" which you could use to control the joystick/jeyboard inputs? I suppose you used such a table for the Joy1 inputs.
- Wed Feb 06, 2013 3:50 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: Music with my own player
- Replies: 8
- Views: 8988
Re: Music with my own player
I just tried the music player and hey it works great, and I also LOVE the music!
- Tue Feb 05, 2013 2:34 pm
- Forum: Games programming
- Topic: WIP: Reversi
- Replies: 170
- Views: 135316
Re: WIP: Reversi (was Othello)
And this happens with current version of CvEmu2 for Windows. Same PC with Win7 x64
- Tue Feb 05, 2013 2:30 pm
- Forum: Games programming
- Topic: WIP: Reversi
- Replies: 170
- Views: 135316
Re: WIP: Reversi (was Othello)
Yes, I get a blue background. I suppose I'm using v0.49 from 2009 as uploaded to the website. All colour codes were also verified vs TMS9918 specification, so I would notice immediately if some colours were not as expected. This is extremely odd. I'm using the exe coming from my website, V0.49, on ...
- Tue Feb 05, 2013 10:12 am
- Forum: Homebrew software and hardware (excluding games)
- Topic: Memory maps, chip documentation
- Replies: 41
- Views: 53182
Re: Memory maps, chip documentation
Afaik, the memory expansion module for CV was never actually released. From my info, it could provide 14K in the higher RAM area, excluding the BIOS. I agree that if used in combination with the I/O module, the RAM would decrease to 10-12K as Barry suggested. Main problem with the RAM expansion is t...
- Tue Feb 05, 2013 10:05 am
- Forum: Games programming
- Topic: WIP: Reversi
- Replies: 170
- Views: 135316
Re: WIP: Reversi (was Othello)
That's a really clever solution to the problem, and the visual effect is "hypnotizing" :-) I tested the game on FunnyMu Unofficial, most recent version. The bg appeared brown this morning as I tested it. Then when I pressed F3 (reset), turned black and remained black. By the way, there's a known bug...
- Tue Feb 05, 2013 7:45 am
- Forum: Games programming
- Topic: WIP: Reversi
- Replies: 170
- Views: 135316
Re: WIP: Reversi (was Othello)
Hi, I just woke up and found this great beta to test. :-) I love the animation. But hey it seems to me that it "changes" from time to time. It's not a row-by-row animation like I supposed, it also considers the column. What's the exact rule?? Question about the demo mode: why has it a brown backgrou...
- Mon Feb 04, 2013 7:59 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: Memory maps, chip documentation
- Replies: 41
- Views: 53182
Re: Memory maps, chip documentation
> I got curious about the memory map again, and tried to summarize what I've read: > $4000 - $7FFF: not connected ??? That's ROM1 area, 16K > $8000 - $BFFF : cartridge ROM (at least up to 16K) That's ROM0 area, 16K > $C000 - $F7FF : not connected ??? That should be available with the (unreleased?) 1...