Search found 61 matches

by TBCTBC
Fri Apr 12, 2013 9:45 pm
Forum: Homebrew software and hardware (excluding games)
Topic: Starfield demo
Replies: 36
Views: 32838

Re: Starfield demo

This has 16 slower stars and 8 faster stars. I also tweaked the angles and starting points a little.
The source code is still messy.
by TBCTBC
Fri Apr 12, 2013 2:49 pm
Forum: Homebrew software and hardware (excluding games)
Topic: Starfield demo
Replies: 36
Views: 32838

Re: Starfield demo

This version has 32 stars and they're now or'd on top of each other, if a character is already used. The stars are also moving slowly in the middle and increasing in speed as the reach the border. If you follow a single star, you don't really notice it, but the overall effect is very nice, it really...
by TBCTBC
Thu Apr 11, 2013 2:31 pm
Forum: Homebrew software and hardware (excluding games)
Topic: Starfield demo
Replies: 36
Views: 32838

Re: Starfield demo

Ok, I have continued programming stars, but this took a while because I had to use some trial and error to find out exactly what I wanted, and also due to some annoying bugs. I thought I would do some gyruss-type stars this time. I checked out gyruss for Colecovision (same VDP) here http://www.youtu...
by TBCTBC
Thu Apr 11, 2013 2:26 pm
Forum: Homebrew software and hardware (excluding games)
Topic: 6502 Tips, Tricks and Links
Replies: 6
Views: 13436

Re: 6502 Tips, Tricks and Links

carlsson wrote:
TBCTBC wrote:I needed to understand how indexed indirect works.
Have you ever found a use for that addressing mode, some kind of jump table in zeropage?
Nope, it's almost useless :) I thought I could use it for something, but it turned out I didn't need it.
by TBCTBC
Wed Apr 10, 2013 9:23 am
Forum: Homebrew software and hardware (excluding games)
Topic: 6502 Tips, Tricks and Links
Replies: 6
Views: 13436

6502 Tips, Tricks and Links

Thought I would make a thread with some useful information for programming the 6502. Links http://6502.org/tutorials/6502opcodes.html I find this page pretty useful when I need to look up something. http://www.emulator101.com/6502-addressing-modes/ This page explains the addressing modes in a nice w...
by TBCTBC
Tue Apr 09, 2013 11:49 am
Forum: Homebrew software and hardware (excluding games)
Topic: Starfield demo
Replies: 36
Views: 32838

Re: Starfield demo

Ok, I like the subtle blinking, I don't want it to be irritating and I don't want plain white stars either.
Maybe I'll tweak it when trying on the real hardware.
I'm attaching version 5, I have optimized and cleaned up the code.
by TBCTBC
Sun Apr 07, 2013 9:47 am
Forum: Homebrew software and hardware (excluding games)
Topic: Starfield demo
Replies: 36
Views: 32838

Re: Starfield demo

I tried FunnyMu in fullscreen mode and it's still difficult to see it blinking actually. You can see though that it looks like a different color if you compare it to the first version where all stars are white. It probably looks better on the real hardware and a TV. There a little problem with fulls...
by TBCTBC
Sun Apr 07, 2013 12:36 am
Forum: Homebrew software and hardware (excluding games)
Topic: Starfield demo
Replies: 36
Views: 32838

Re: Starfield demo

Ok, I made it with four speeds. The code is starting to be a little messy now though :)
I haven't optimized it in any way either. It looks pretty good now I think.
by TBCTBC
Sat Apr 06, 2013 11:36 pm
Forum: Hardware
Topic: Composite AV output planned!
Replies: 61
Views: 69315

Re: Composite AV output planned!

I'm also interested to see this. Though, I have an old link that may be even better. This is, I believe, a way to get RGB-out from a TMS9928, which would probably be even better quality than composite. http://www.msxarchive.nl/pub/msx/mirrors/hanso/hwdoityourself/rgbmsx1.pdf I want to try this somet...
by TBCTBC
Sat Apr 06, 2013 10:20 pm
Forum: Homebrew software and hardware (excluding games)
Topic: Starfield demo
Replies: 36
Views: 32838

Re: Starfield demo

Strange, I'm using your version of FunnyMu. Anyway, here's a third version :) In this version I have an array for the y coordinate for every (96) star on the screen. This way the stars don't repeat down the screen as the old version did. The random values could use some tweaking though. One other th...