Search found 41 matches
- Wed May 05, 2021 8:41 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: PSG sound
- Replies: 8
- Views: 4102
PSG sound
I would like to add some very simple sound effects in my games but I have no idea how to do it. CC65 exposes some BIOS functions that should produce some sounds but it is not clear at all to me how they are use. For example _bios_playsound: https://github.com/cc65/cc65/blob/master/libsrc/creativisio...
- Sun May 02, 2021 6:31 pm
- Forum: Games programming
- Topic: Cross Horde
- Replies: 1
- Views: 1689
Cross Horde
Cross Horde is the fifth "universal" 8-bit game that I have written with my framework Cross-Lib https://github.com/Fabrizio-Caruso/CROSS-LIB Thanks to Cross-Lib I can build my games for about 200 systems including the Creativision. A video of the gameplay on the Creativision is in: https://youtu.be/...
- Thu Jul 30, 2020 1:03 pm
- Forum: Games programming
- Topic: Who has real hardware to test my homebrew games?
- Replies: 8
- Views: 4937
Re: Who has real hardware to test my homebrew games?
Thanks! It looks good! Is it too hard? too fast? You can also shoot at the enemies and missile bases if we catch the gun item. The game has 10 items. Some of the items are secret and can be unlocked by some actions you can do with the gun (kill/hit the skull, destroy (multiple) missile bases). The g...
- Wed Jul 29, 2020 6:13 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: Conventional structure for 18k and bigger images?
- Replies: 3
- Views: 3040
Re: Conventional structure for 18k and bigger images?
So, if I create a cartridge image, I need to swap the 2 16kb blocks, i.e., the higher block should come before the lower one. When I try to load such a cartridge I get an error in Mame/Mess about its size: Fatal error: Device CreatiVision Cartridge Slot load failed: Image extends beyond the expected...
- Wed Jul 22, 2020 10:39 pm
- Forum: Games programming
- Topic: Who has real hardware to test my homebrew games?
- Replies: 8
- Views: 4937
Re: Who has real hardware to test my homebrew games?
Thanks Scouter3d for your test! Is the flickering caused by my game code? In Mame/Mess I hear an annoying sound. (The game has no sound, yet). I cannot really see which version of the game you are testing. Cross Chase latest version has some graphics and colors. I have just updated it at: https://gi...
- Fri Jul 17, 2020 8:57 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: Conventional structure for 18k and bigger images?
- Replies: 3
- Views: 3040
Conventional structure for 18k and bigger images?
Hi everyone, what structure do emulators (such as Mame or Mess) conventionally expect for 18k and bigger rom images? For 16k I know I need to invert the two 8k blocks. What should I do for 18k images? and for bigger images? What is the maximum size I can have on an emulator and or real hardware equi...
- Fri Jul 17, 2020 8:54 pm
- Forum: Games programming
- Topic: Who has real hardware to test my homebrew games?
- Replies: 8
- Views: 4937
Who has real hardware to test my homebrew games?
Hi everyone! I have written a second game for the Creativision. I need someone to test it and also test the first game. Both games are universal 8-bit games written with CrossLib (https://github.com/Fabrizio-Caruso/CROSS-CHASE/). They are mass-compiled into 200 versions for nearly all 8-bit computer...
- Sat Oct 19, 2019 10:17 am
- Forum: Homebrew software and hardware (excluding games)
- Topic: [SOLVED][VDP] What are the two bytes that have to be written into the VDP status address?
- Replies: 4
- Views: 6404
- Mon Oct 14, 2019 3:14 pm
- Forum: Games programming
- Topic: [SOLVED][creativision][cc65]CROSS CHASE: a universal 8 bit game/framework
- Replies: 4
- Views: 5962
Re: [SOLVED][creativision][cc65]CROSS CHASE: a universal 8 bit game/framework
How are the 18k roms mapped in ram? How are 18k rom files structure?
- Mon Oct 14, 2019 3:12 pm
- Forum: Homebrew software and hardware (excluding games)
- Topic: TMS9918/9928/9929 programming
- Replies: 16
- Views: 29053
Re: TMS9918/9928/9929 programming
I have figure this out and I have managed to implement some graphics in my game!