Search found 1041 matches

by MADrigal
Mon Feb 04, 2013 6:31 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

> I kind of got the animation working, meaning the animation runs backwards :lol: ROTFL, this is a good beginning hahaha!! :-D > and all markers at once. will you try the routine i suggested? > The animation will also slow down the playing speed, > both for the computer and human players. Playing sp...
by MADrigal
Sun Feb 03, 2013 6:19 pm
Forum: Hardware
Topic: Composite AV output planned!
Replies: 61
Views: 69787

Re: Composite AV output planned!

Hi Tom... still there?

Why not publishing here the full infos for your composite AV mod?

My friend Gavino also succeeded in this, but his mod is more complex (changed an IC and probably a few resistors, not sure).
by MADrigal
Wed Jan 30, 2013 10:35 am
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

> New prerelease version with both demo mode and support for two players: That's great! :-) > In order to select game, you first press RESET and then use either fire button > on the left controller to select mode. If you want to match the commercial cv games, you should then add both buttons of both...
by MADrigal
Tue Jan 29, 2013 4:07 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

Ooooh this is very interesting! :-)
by MADrigal
Thu Jan 24, 2013 5:37 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

> I'm sure it will look nice. :-) > Roughly speaking we have now filled 75% of the character space when allocating 256 characters * 8 bytes. hm... incl. the 7 frames I designed? > I'm afraid all affected markers will have to be visually flipped in parallel or at best row by row, not one by > one as ...
by MADrigal
Wed Jan 23, 2013 2:20 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

Hello again. I added a frame to the "horizontal flip" animation, making the whole animation look more "roundish": the marker makes a full turn around the horizontal axis, with colour changeing from one colour to the other when the marker is seen from the thin side. Un my opinion it's very realistic....
by MADrigal
Wed Jan 23, 2013 7:35 am
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

Hm I just changed my mind on the glipping animation frames (found a better solution). Will need 8 frames, not 6.

I'll design the graphics this afternoon and post it here. Have to go to office now, sorry. :-)
by MADrigal
Tue Jan 22, 2013 5:22 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

> Sure, you can use 16 characters for decoration. i made a couple of combinations, look at attached picture, hope you like it. both schemes total 16 characters. i also designed 2 animations for the "flipping": one flipping horizontally, the other vertically. the total characters used for animation o...
by MADrigal
Tue Jan 22, 2013 3:57 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

nice add :-) so, i suppose the actual game engine is done and bug-free, is it? about the border, i sent you very preliminary graphics, based on the fact that you told me you're willing to use 8 characters only. would you rais that number to 16? i have ideas for a more good-looking border, "baroque" ...
by MADrigal
Mon Jan 21, 2013 2:06 pm
Forum: Games programming
Topic: WIP: Reversi
Replies: 170
Views: 135448

Re: WIP: Reversi (was Othello)

> Based on the FunnyMu behavior, this is already taken care of. Apparently > something is initiated so the boot screen doesn't show again. yes i suppose that too. the bios program you execute when displaying the "cv" logo probably sets some "flag" in cpu RAM. > 0,0,7,31,63,127,127,127 > 0,0,224,248,...