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Re: 16K Memory Expansion Module

Posted: Wed Mar 16, 2016 8:00 pm
by Scouter3d
Hi kevgal,

Thanks for the information!
I do not think there ever was any program, that used the 16k expansion ;0)
You can Peek and Poke to the additional RAM, but the standard BASIC Cart, does not recognize more RAM...
Future Gamecarts could use your additional (and fast) RAM (like madrigal mentioned) or using the CSL Cart, one could use this RAM for DATA or little Machinecode routines...

Great work! TOM:0)

Re: 16K Memory Expansion Module

Posted: Wed Mar 16, 2016 9:19 pm
by kevgal
I can't add images to posts, do they need to be under a certain size?

Re: 16K Memory Expansion Module

Posted: Thu Mar 17, 2016 7:17 am
by kevgal
Here it is installed

Re: 16K Memory Expansion Module

Posted: Thu Mar 17, 2016 8:24 am
by MADrigal
very clever! :)

thanks for sharing the pics

Re: 16K Memory Expansion Module

Posted: Thu Mar 17, 2016 9:56 am
by Mobsie
Yes Tom, this memory is great for MAP`s or better for self modifying code.
I use the standard ram now for my soft-sprites in ColorMaze with a little self modifying code.
With extra RAM is a lot more possible!

Re: 16K Memory Expansion Module

Posted: Thu Mar 17, 2016 11:43 am
by Scouter3d
Hi,

Sadly it is not possible to add this RAM externaly (on a Cart) without modding the CV internaly... (at least cutting1 or 2 traces)
even on an MKI...

TOM:0)