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Re: Derivavision - a Creativision clone

Posted: Mon May 29, 2023 11:56 pm
by cheshirenoir
One of the tape deck quirks is one of the stereo channels is read in as data and the other is mixed into the audio stream. That way you can have a programme loading while music or speech plays out of the other channel. It's bizarre loading a programme and having Dick Smith himself gush about how great the console is at the same time.

Scouter3D has a great guide on using a Commodore C2N as the cassette deck here: http://www.8bit-homecomputermuseum.at/r ... rface.html

John

Re: Derivavision - a Creativision clone

Posted: Tue May 30, 2023 8:56 am
by Mobsie
Yeah, this is an Amazing feature with the sound. When we saw the Creativision first time here i was impressed.

The guy who write „werben und informieren“ was the guy.

Re: Derivavision - a Creativision clone

Posted: Thu Jun 01, 2023 10:29 am
by MADrigal
This really is incredible!!! I look forward to the progress :)

Re: Derivavision - a Creativision clone

Posted: Sat Jun 10, 2023 4:25 pm
by leadedsolder
I got a capture of the Sonic Invaders demo mode: https://www.youtube.com/watch?v=dXS8kWi8RUY

It looks surprisingly good. I did a slightly different version of the composite video output circuit than I have on my previous clones, and I think this is the best looking one yet (check out the detail on the buildings in the background.)

Next up is trying to figure out a controller so I can actually play it. :)

Re: Derivavision - a Creativision clone

Posted: Sat Jun 10, 2023 6:01 pm
by Scouter3d
Very nice :0)

Re: Derivavision - a Creativision clone

Posted: Sun Jun 11, 2023 2:24 am
by cheshirenoir
Awesome work!
Now, as for the controller. I've been thinking about this. If you're hitting the 6821 directly for your controller solution, I was wondering if you could do something clever with a Teensy 2, or some other similarly embedded microprocessor?
Because of the commonality of the pins, you can drive all relevant pins on the 6821 with only 12 pins. You could then have (say) SNES controller ports and a PS/2 port hanging off the other and that would add 8 pins. Call it 20 pins all up. Too many for an Arduino Pro Mini but well within the range of a bunch of other 5v tolerant boards.
With level shifters, you're in range of the Pico, and then you could get really silly. No I can't think exactly what you would need it for, but tape emulation (With direct ties to the tape data lines so you have 100% reliable writing) comes to mind.

Just some food for thought.

(Once you release this, I'll definitely have to do a remix using the 992X variants so we can have a PAL version :-) )

John

Re: Derivavision - a Creativision clone

Posted: Tue Aug 08, 2023 1:36 pm
by Mobsie
Hi, any new here 😎?

Re: Derivavision - a Creativision clone

Posted: Tue Aug 08, 2023 2:44 pm
by leadedsolder
Not much lately, I’ve been really busy, but I started mocking out the controller/keyboard adapter in KiCad. Hope to have something this month - it’ll be Pico-based with a PS/2 and SNES controller ports to start.

Re: Derivavision - a Creativision clone

Posted: Tue Oct 03, 2023 3:33 pm
by leadedsolder
I've made a "part one" blog post about the system and my clone progress so far. I just got the boards for the controller adapter, which I have to populate and program.

https://www.leadedsolder.com/2023/10/03 ... ne-v1.html

Re: Derivavision - a Creativision clone

Posted: Tue Oct 03, 2023 5:23 pm
by Scouter3d
Hi,

nice read, great blog post!

PS: regarding ROM0=ROMR
the external RAM Expansion and the I/O Interface make use of the ROM0 Signal (they occupy a part of this addressspace and return a ROMR with this addresses removed)

and the (i guess never released, only for the Salora Manager / Laser 2001) Colecovision Adapter would have used it too (to allow the alternate BIOS / CPU) at least in the MKII boards...

The CSL Cart and the MegaSDCart use this mechanism also to replace the CV-BIOS

Cheers, TOM:0)