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Re: Starfield demo

Posted: Fri Apr 12, 2013 2:49 pm
by TBCTBC
This version has 32 stars and they're now or'd on top of each other, if a character is already used.
The stars are also moving slowly in the middle and increasing in speed as the reach the border.
If you follow a single star, you don't really notice it, but the overall effect is very nice, it really gets more depth.
You can compare it to the previous version, it really makes a big difference.

Re: Starfield demo

Posted: Fri Apr 12, 2013 4:15 pm
by MADrigal
Oh my God, it's GORGEOUS!!!!!!!!! Impressive! :-D

Re: Starfield demo

Posted: Fri Apr 12, 2013 9:45 pm
by TBCTBC
This has 16 slower stars and 8 faster stars. I also tweaked the angles and starting points a little.
The source code is still messy.

Re: Starfield demo

Posted: Fri Apr 12, 2013 9:59 pm
by MADrigal
I think you should consider developing a Gyruss-style game for the CreatiVision :)

Re: Starfield demo

Posted: Mon Apr 22, 2013 5:32 pm
by carlsson
All those starfields are cool. Soon now I have more homebrew demos in my ROMS folder than I have actual released games...

Re: Starfield demo

Posted: Sat Apr 27, 2013 6:05 pm
by Kurt_Woloch
I do see them blinking... but they blink very fast.

Re: Starfield demo

Posted: Thu May 09, 2013 7:04 pm
by carlsson
Stars 5 + Gyruss stars 3 on real hardware:
http://www.youtube.com/watch?v=jrfP7NlcVGM

Sorry that 2/3 of the video is static while I change the DIP switches. :lol:

Also I remember now that I have a newly bought USB TV stick right in front of me, that I could use to capture TV much better than filming it with a camera. :lol:

Re: Starfield demo

Posted: Thu May 09, 2013 7:11 pm
by TBCTBC
Hm, the top part looks ok.

Re: Starfield demo

Posted: Thu May 09, 2013 7:46 pm
by TBCTBC
I have added some NOPs, if you have time you can try this:

Re: Starfield demo

Posted: Thu May 09, 2013 8:11 pm
by carlsson