Color Maze, the first Game
Re: Color Maze, the first Game
Nice! Have you had a chance to test it on real hardware to see if you have solved the VDP issues that me and to some part TBC suffered from? I know you mentioned before that your code wouldn't have the same issues, it might be nice to figure out what I'm doing differently (wrong).
Re: Color Maze, the first Game
from my memory, the software runs great on real hardware.
i think the program executes all the vdp writes inbetween two consequent screen interrupts.
i think the program executes all the vdp writes inbetween two consequent screen interrupts.
Re: Color Maze, the first Game
Hi,
yes you are right, runs great on real hardware.
I only update all in VBI, is time enough for all(now)!
I try to add the diagonal movement at the moment, i need for both games, but the emu dont support. So i need always to burn and test.
I NEED THE HOMEBREW cart from Tom
yes you are right, runs great on real hardware.
I only update all in VBI, is time enough for all(now)!
I try to add the diagonal movement at the moment, i need for both games, but the emu dont support. So i need always to burn and test.
I NEED THE HOMEBREW cart from Tom
Re: Color Maze, the first Game
You mean all 16 directions? Doesn't it depend on which way you read the controllers?
Oh well, I'll hope to get back to my VDP routines soonish and perhaps I can figure out how to cache calls so they are picked up during VBI without halting the game a lot. Since yours is truly an action game, if it works for you it should work for me.
Oh well, I'll hope to get back to my VDP routines soonish and perhaps I can figure out how to cache calls so they are picked up during VBI without halting the game a lot. Since yours is truly an action game, if it works for you it should work for me.
Re: Color Maze, the first Game
oh 16 directions, is to much
I need only the 4 normal and the 4 diagonal like on VIC-20. But with VIC-20 is more easy because we have only 4 ways, and diagonal are 2 together.
I need only the 4 normal and the 4 diagonal like on VIC-20. But with VIC-20 is more easy because we have only 4 ways, and diagonal are 2 together.
Re: Color Maze, the first Game
Well, I found that all emulators handle the regular eight directions, at least when reading bits on the combined key/joy ports. I never really tried the joy only positions, although my test program detects all eight directions possible on an emulator too.
Re: Color Maze, the first Game
Oh, thats fine.
I use on Mac VirtualBox and a Win7 Image, and the special madrigal emu.
Here i have no diagonal positions, also not possible in any comercial game.
I use on Mac VirtualBox and a Win7 Image, and the special madrigal emu.
Here i have no diagonal positions, also not possible in any comercial game.
Re: Color Maze, the first Game
here is next, not much, update. Diagonal walk and shoot now is possible.
The sound is only in the video poor.
http://youtu.be/wgfZaBf3K2I
The sound is only in the video poor.
http://youtu.be/wgfZaBf3K2I
Re: Color Maze, the first Game
today a small update on ColorMaze. I change the Score display to the Top. Also i have finish the "switch rooms" function. All works best on emu and real hardware.
Next is to work on the enemies and some other hidden stuff.
Demo download soon.
http://youtu.be/3AY3etB6VsA
Next is to work on the enemies and some other hidden stuff.
Demo download soon.
http://youtu.be/3AY3etB6VsA
Re: Color Maze, the first Game
The tech demo finally looks like a real videogame! Very very very nice look!