Color Maze, the first Game

Talk about programming of homebrew games only.
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carlsson
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Re: Color Maze, the first Game

Post by carlsson » Thu Aug 01, 2013 6:02 pm

Nice! Have you had a chance to test it on real hardware to see if you have solved the VDP issues that me and to some part TBC suffered from? I know you mentioned before that your code wouldn't have the same issues, it might be nice to figure out what I'm doing differently (wrong).
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MADrigal
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Re: Color Maze, the first Game

Post by MADrigal » Thu Aug 01, 2013 6:17 pm

from my memory, the software runs great on real hardware.

i think the program executes all the vdp writes inbetween two consequent screen interrupts.
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Mobsie
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Re: Color Maze, the first Game

Post by Mobsie » Thu Aug 01, 2013 6:32 pm

Hi,
yes you are right, runs great on real hardware.
I only update all in VBI, is time enough for all(now)!

I try to add the diagonal movement at the moment, i need for both games, but the emu dont support. So i need always to burn and test.

I NEED THE HOMEBREW cart from Tom :D
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carlsson
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Re: Color Maze, the first Game

Post by carlsson » Thu Aug 01, 2013 6:35 pm

You mean all 16 directions? Doesn't it depend on which way you read the controllers?

Oh well, I'll hope to get back to my VDP routines soonish and perhaps I can figure out how to cache calls so they are picked up during VBI without halting the game a lot. Since yours is truly an action game, if it works for you it should work for me.
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Mobsie
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Re: Color Maze, the first Game

Post by Mobsie » Thu Aug 01, 2013 6:59 pm

oh 16 directions, is to much :D

I need only the 4 normal and the 4 diagonal like on VIC-20. But with VIC-20 is more easy because we have only 4 ways, and diagonal are 2 together.
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carlsson
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Re: Color Maze, the first Game

Post by carlsson » Thu Aug 01, 2013 9:10 pm

Well, I found that all emulators handle the regular eight directions, at least when reading bits on the combined key/joy ports. I never really tried the joy only positions, although my test program detects all eight directions possible on an emulator too.
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Mobsie
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Re: Color Maze, the first Game

Post by Mobsie » Fri Aug 02, 2013 8:07 am

Oh, thats fine.
I use on Mac VirtualBox and a Win7 Image, and the special madrigal emu.
Here i have no diagonal positions, also not possible in any comercial game.
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Mobsie
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Re: Color Maze, the first Game

Post by Mobsie » Wed Sep 25, 2013 10:54 am

here is next, not much, update. Diagonal walk and shoot now is possible.
The sound is only in the video poor.
http://youtu.be/wgfZaBf3K2I
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Mobsie
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Re: Color Maze, the first Game

Post by Mobsie » Fri Feb 07, 2014 3:00 pm

today a small update on ColorMaze. I change the Score display to the Top. Also i have finish the "switch rooms" function. All works best on emu and real hardware.
Next is to work on the enemies and some other hidden stuff.
Demo download soon.
http://youtu.be/3AY3etB6VsA
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MADrigal
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Re: Color Maze, the first Game

Post by MADrigal » Fri Feb 07, 2014 4:27 pm

The tech demo finally looks like a real videogame! Very very very nice look! :)
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