Tetris

Talk about programming of homebrew games only.
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MADrigal
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Re: Tetris

Post by MADrigal » Thu Mar 20, 2014 12:06 pm

Please add me to the list of beta-testers :)
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Mobsie
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Re: Tetris

Post by Mobsie » Thu Mar 20, 2014 3:29 pm

Okay, here now the first Tetris beta.
We have - 5 Levels.

Level 1 is a normal Tetris Level.
Level 2 here you can only rotate every second stone.
Level 3 is with some random filed lines in the pit.
Level 4 is Level2 and Level3 together, NOT in this version.

Level5 is just a very funny Two Player Level :) , we like it here. But for me only interesting on REAL Hardware. NOT in this version.

Use the 2 FireButtons to rotate L or R. Key "p" is Pause.

Also we have different background graphics for different Levels. The lines drop looks okay now.
Next will be Level4 and Level5 ready, is most done. Our own Tetris Music is in work also some nice sound effects.

Enjoy :D
Mobsie
Tetris.rom.zip
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MADrigal
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Re: Tetris

Post by MADrigal » Thu Mar 20, 2014 6:42 pm

Tried it - very very cool! :-)

> Level 2 here you can only rotate every second stone.

Lovely! :-)

Are you aware that when you press and hold FIRE in "Select Game" mode, the game mode changes very quickly? Same problem we discussed some time ago, with regards with some other game, maybe Color Maze. Would it be possible to allow the fire button to execute the command once only, until you release it?

A special request: would it be possible to play a sound effect when the block hits the ground?

I hear a sound effect when the line is complete, it's nice but hard to hear, as the volume plays quite low.
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Mobsie
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Re: Tetris

Post by Mobsie » Thu Mar 20, 2014 7:14 pm

Are you aware that when you press and hold FIRE in "Select Game" mode, the game mode changes very quickly? Same problem we discussed some time ago, with regards with some other game, maybe Color Maze. Would it be possible to allow the fire button to execute the command once only, until you release it?
This is not on real hardware, but i will change it.
"A special request: would it be possible to play a sound effect when the block hits the ground?"
Yes, i have this before but now we work on our new player, you listen in Tom`s CSL video, here then we will have different sound effects when block hit ground and when line will drop.
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Mobsie
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Re: Tetris

Post by Mobsie » Tue Mar 25, 2014 11:53 am

Here a little Video that show our new Music and Sound Engine in action. I will add now some sound effects and release the Game this week.
Our Engine can handle music together with sound effects, sound effects can be also special-fx coded in ASM.
http://youtu.be/_Sr-4neH0jg
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MADrigal
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Re: Tetris

Post by MADrigal » Tue Mar 25, 2014 11:54 am

Wonderful audio quality!
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carlsson
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Re: Tetris

Post by carlsson » Tue Mar 25, 2014 12:38 pm

It looks and sounds nice, very promising!
jvaltane
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Re: Tetris

Post by jvaltane » Sun May 11, 2014 7:12 pm

Excellent game. Played it with Salora Manager.
- Joni
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Mobsie
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Re: Tetris

Post by Mobsie » Sun Jan 11, 2015 12:52 pm

jvaltane wrote:Excellent game. Played it with Salora Manager.
Thanks you very much.
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