> The only caveat is if either of those vaporware titles eventually would emerge
This is 99,99% impossible
> I suppose Pharaoh's Curse is easy to imagine based on the Atari/C64/VIC versions,
> assuming the Creativision game would be developed on license from Synapse
> Software. See also Tutankham, Montezuma's Revenge and so on.
I dont think that VTech made any agreement with Synapse about porting their (lovely!) game to the CreatiVision... I suppose that all CV games were developed "internally", no 3rd parties were ever involved.
> Boat Chase ~= Cobra Triangle (NES)?
I suppose Boat Chase would be a graphic hack to Auto Chase, in the same manner that Deep Sea Adventure is the graphic hack to Planet Defender.
Maybe Namco was about to sue VTech for the Auto Chase game, and VTech was getting ready to "convert" it into a boat game.
> Haunted Villa ~= Haunted House, Shamus, Robotron?
The name reminds me much as Shamus!
> Parachute ~= some parachute game, G&W inspired?
Hey I coded the simulator for the Parachute G&W
> The Great Rally ~= Pole Position, Safari Race (SG-1000) etc?
Or maybe even the crap Motor Mania ?
> Astro Fighter ~= some shoot'em up, probably vertical scroll?
It reminds me more like Skramble.
> Personally I don't have the dedication to make perfect ports of games from
> other systems. Implementing something similar to another title is OK, as long
> as nobody expects it to look and work just like the original.
I agree! The CV games *must* be clones/rip offs/inspired by other famous games