Tetris
Re: Tetris
Okay, here now the first Tetris beta.
We have - 5 Levels.
Level 1 is a normal Tetris Level.
Level 2 here you can only rotate every second stone.
Level 3 is with some random filed lines in the pit.
Level 4 is Level2 and Level3 together, NOT in this version.
Level5 is just a very funny Two Player Level , we like it here. But for me only interesting on REAL Hardware. NOT in this version.
Use the 2 FireButtons to rotate L or R. Key "p" is Pause.
Also we have different background graphics for different Levels. The lines drop looks okay now.
Next will be Level4 and Level5 ready, is most done. Our own Tetris Music is in work also some nice sound effects.
Enjoy
Mobsie
We have - 5 Levels.
Level 1 is a normal Tetris Level.
Level 2 here you can only rotate every second stone.
Level 3 is with some random filed lines in the pit.
Level 4 is Level2 and Level3 together, NOT in this version.
Level5 is just a very funny Two Player Level , we like it here. But for me only interesting on REAL Hardware. NOT in this version.
Use the 2 FireButtons to rotate L or R. Key "p" is Pause.
Also we have different background graphics for different Levels. The lines drop looks okay now.
Next will be Level4 and Level5 ready, is most done. Our own Tetris Music is in work also some nice sound effects.
Enjoy
Mobsie
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Re: Tetris
Tried it - very very cool!
> Level 2 here you can only rotate every second stone.
Lovely!
Are you aware that when you press and hold FIRE in "Select Game" mode, the game mode changes very quickly? Same problem we discussed some time ago, with regards with some other game, maybe Color Maze. Would it be possible to allow the fire button to execute the command once only, until you release it?
A special request: would it be possible to play a sound effect when the block hits the ground?
I hear a sound effect when the line is complete, it's nice but hard to hear, as the volume plays quite low.
> Level 2 here you can only rotate every second stone.
Lovely!
Are you aware that when you press and hold FIRE in "Select Game" mode, the game mode changes very quickly? Same problem we discussed some time ago, with regards with some other game, maybe Color Maze. Would it be possible to allow the fire button to execute the command once only, until you release it?
A special request: would it be possible to play a sound effect when the block hits the ground?
I hear a sound effect when the line is complete, it's nice but hard to hear, as the volume plays quite low.
Re: Tetris
This is not on real hardware, but i will change it.Are you aware that when you press and hold FIRE in "Select Game" mode, the game mode changes very quickly? Same problem we discussed some time ago, with regards with some other game, maybe Color Maze. Would it be possible to allow the fire button to execute the command once only, until you release it?
Yes, i have this before but now we work on our new player, you listen in Tom`s CSL video, here then we will have different sound effects when block hit ground and when line will drop."A special request: would it be possible to play a sound effect when the block hits the ground?"
Re: Tetris
Here a little Video that show our new Music and Sound Engine in action. I will add now some sound effects and release the Game this week.
Our Engine can handle music together with sound effects, sound effects can be also special-fx coded in ASM.
http://youtu.be/_Sr-4neH0jg
Our Engine can handle music together with sound effects, sound effects can be also special-fx coded in ASM.
http://youtu.be/_Sr-4neH0jg
Re: Tetris
It looks and sounds nice, very promising!
Re: Tetris
Thanks you very much.jvaltane wrote:Excellent game. Played it with Salora Manager.