Finally succeeded!

Talk about programming of homebrew games only.
Post Reply
Posts: 3
Joined: Fri Nov 15, 2019 7:15 am

Finally succeeded!

Post by Rastervision » Mon Jul 06, 2020 8:40 am

I was able to test a game I'm creating, as a ROM image on the Dick Smith Wizzard, through a CSL cart and the audio interface. :D

I ran into a problem with smbloader created WAVE files. They would either not finish loading or occasionally create a loading error. It turns out I needed to set the pulse width to 48 for them to load. It seems the default value is 49 or 50.

Is this a common value, or does it depend on factors such as the age of the machine or even the video standard?

This is my 10th TM9918/28/29 based machine to get the software running on actual hardware. In many cases I also support a ROM and a cassette or disk image. I have a Casio PV-2000 on the way, but I still need to find a way to get a cartridge for it. The software has already been adapted for it. The last system would be the Hanimex Pencil II, and I don't expect to find one of those any time soon.

User avatar
Posts: 281
Joined: Mon Jun 28, 2010 7:02 am
Location: Wien

Re: Finally succeeded!

Post by Scouter3d » Thu Jul 09, 2020 6:58 am

Congratulations! WOW a new game! can´t wait to try it!
Post Reply