Doppio aggiornamento sia per il gia' consolidato ed apprezzatissimo Rice's Video e per il "neonato" Direct64. Vediamo quali novita' ci riservano:
Rice's Video 6.1.1 beta 5
- Fixes the CI bmp dump/reload problem for texture scan lines not 32bit aligned
- Fixes the mirror texture replication problem when using the "Use smaller textures" option for SSB64. it also supports for JPEG image format, and generates screen shot image files in JPEG instead of PNG. For hires project, JPEG files can be used only for *_rgb and *_a files, not for *_all or *_ci files. Paired *_rgb and *_a files must be both in same format (JPEG, PNG or BMP). To use the new beta, you need to copy the BMGlib.dll file to your emulator folder. Filename extensio for JPEG files is ".jpg", not ".jpeg".
- Fixes a stupid bug (misplacing a single line) which causes the mirror hires texture replication problem with opengl
- Adds the ability to load RGBA texture in PNG format for CI textures. Please see my following post for more details about how to use it
Direct64 0.5.3.20
- Changed render state synching method
- Changed the way color image loading is detected in gDPLoadBlock
- Changed the way that the texture cache decides when to dump old textures
- Fixed a buffer overflow problem that could occur when Depth Image was set to Clear or Render
- Fixed a texture loading bug that could cause emulation to freeze
- Fixed a problem where fog could be applied to textured rectangles
Li trovate nella sezione "plugin" della nostra pagina emulatori N64.
|