Search found 14 matches
- Thu Sep 05, 2024 6:55 am
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
Here we go, a nice shiny README file for those who need it.
- Mon Sep 02, 2024 12:11 pm
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
I guess it's already ready already. And yeah, I'm okay with you distributing it... like I said, I wasn't planning to get rich from this game, because that's just not going to happen. As for a README, I made full-blown instructions for two of the versions of this game. If I knew what a Dick Smith/Cre...
- Tue Aug 27, 2024 4:31 pm
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
Whew! That's a relief! Very happy to hear that.
- Tue Aug 27, 2024 12:37 pm
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
Should I infer from this that the joystick still doesn't work properly? Nanochess modified the compiler to address this issue.
- Tue Aug 27, 2024 5:34 am
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
I dunno, I went off on a tangent there.
- Tue Aug 27, 2024 4:11 am
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
Some timing changes and the option to press S to advance through the game's pauses are included in this one. I'm very happy with this now! Plays great in the FunnyMU emulator. Don't bother with the joysticks for a game like this unless you absolutely must. There, Australians. I hope this is penance ...
- Tue Aug 27, 2024 3:33 am
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
Okay, okay, okay! I think I've got this. Give it the old college spin and see if it works out for you. The game's designed to be played with the controller in your hand (vertical) or set in the console, with the player jabbing at letter keys (horizontal). Advancing to the next level requires you to ...
- Tue Aug 27, 2024 2:22 am
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
Oh really? Well, in that case, I'll have to make a test program to see if I can figure this out. I can convert these hex values to decimals without any difficulty, right? My mind doesn't think in base 16.
Thanks for the info, by the way!
Thanks for the info, by the way!
- Tue Aug 27, 2024 12:43 am
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
Like I said earlier, I can't access the keyboard with CVBasic... I can't even use PEEK to read it because the compiler doesn't play nice with the BIOS. I'd do that if such an option was available to me- it is an option in the MSX version, since the CONT statement was modified to read its numeric key...
- Sun Aug 25, 2024 11:46 pm
- Forum: Games programming
- Topic: New game! Whack 'Em Smack 'Em Byrons
- Replies: 30
- Views: 10754
Re: New game! Whack 'Em Smack 'Em Byrons
I don't think CVBasic allows you to access I/O through the BIOS. I attempted that with some other system (MSX, I think) and had no luck. I'll probably have to wait for Nanochess to expand his compiler and offer direct access to the keypad... and I'm hesitant to bug the guy about it, since he's alrea...