Anyway, I haven't yet written a single line of code and already renamed the project. This is what I call Real Development.

I had them both, and loved playing them both!Kurt_Woloch wrote:Well, while we're at "indirect" Q*Bert clones, I can think of two more on the Commodore 64: Slinky (by Cosmi / Paul Norman) and Juice (Tronix).
I also had Mr. Cool, lovely!carlsson wrote:Anyway, I haven't yet written a single line of code and already renamed the project. This is what I call Real Development.
Following a suggestion from technician Rick Tighe, a pinball machine component was included to make a loud sound when a character falls off the pyramid.[6][7] The sound is generated by an internal coil that hits the interior of a cabinet wall. Foam padding was added to the area of contact on the cabinet; the developers felt the softer sound better matched a fall rather than a loud knocking sound. The cost of installing foam, however, was too expensive and the padding was omitted.