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Help for testing in real hardware

Posted: Thu Aug 15, 2024 10:04 pm
by nanochess
Hi all.

Recently I've uploaded the official CVBasic compiler v0.6.0 with support for Creativision.

It works just fine in emulation, however, it hasn't been tested in real hardware so far. I would be greatly interested if someone could test some of the following games in a real Creativision.

I'm looking for a clean video with no artifacts (TMS video chips are propense to these if the delays aren't right).

Find attached three simple games. These work in emulation using the -g switch. The ROM binaries have linear mapping from $4000 to $bfff and filled to 32K.

Thanks in advance!

Re: Help for testing in real hardware

Posted: Fri Aug 16, 2024 10:01 am
by Scouter3d
Hi nanochess,

i have tested your 3 games on real hardware (using the MegaSDCard) and not only do they work great, they also play very nice!

thanks for the awesome work!

Cheers, TOM:0)

Re: Help for testing in real hardware

Posted: Fri Aug 16, 2024 4:37 pm
by nanochess
Scouter3d wrote:
Fri Aug 16, 2024 10:01 am
Hi nanochess,

i have tested your 3 games on real hardware (using the MegaSDCard) and not only do they work great, they also play very nice!

thanks for the awesome work!

Cheers, TOM:0)
Thanks you so much for your help! :)

I now can remove the "experimental" label from the CVBasic README.

Please could you provide me a picture of any of the games along your Creativision and its controllers? I would like to put up one in my social networks.

Re: Help for testing in real hardware

Posted: Sat Aug 17, 2024 12:17 pm
by Scouter3d
Hi,

here is a picture ...

Cheers, TOM:0)
creativision_camelot.jpg

Re: Help for testing in real hardware

Posted: Sat Aug 17, 2024 5:05 pm
by nanochess
Thank you very much!