sprites that disappear
sprites that disappear
good morning
testing one of the consoles that were kindly given to me for repair
I found one that while I'm playing
the sprites on the screen disappear for a few moments
the game continues without any problem but the moving sprites disappear leaving only the background elements
does anyone know what it could be
thank you
sorry my english translated
testing one of the consoles that were kindly given to me for repair
I found one that while I'm playing
the sprites on the screen disappear for a few moments
the game continues without any problem but the moving sprites disappear leaving only the background elements
does anyone know what it could be
thank you
sorry my english translated
- @username@
- Posts: 323
- Joined: Tue Oct 22, 2013 6:59 pm
- Location: Scotland
Re: sprites that disappear
If the test game is Planet Defender or Deep Sea Rescue - the terrain disappearing is normal.
Otherwise, tell us which game you are using and we can tell you which VRAM locations / registers are in use.
Otherwise, tell us which game you are using and we can tell you which VRAM locations / registers are in use.
Re: sprites that disappear
@username@ wrote: ↑Tue Oct 04, 2022 10:31 amIf the test game is Planet Defender or Deep Sea Rescue - the terrain disappearing is normal.
Otherwise, tell us which game you are using and we can tell you which VRAM locations / registers are in use.
Thanks for the reply
the game I'm talking about is Sonic Invader
both the enemy spaceships and the defending cannon
disappear from the screen for a few moments
the background remains unchanged
I add another question
how can i test the pads having only this game?
thank you
- cheshirenoir
- Posts: 279
- Joined: Sun Jun 02, 2019 5:17 am
Re: sprites that disappear
Well I don't think you'll be able to test anything other than a small number of keys on the controller with just Sonic Invader.
I'd suggest you look at one of the MultiCart solutions. There are powerful ones (Thanks to Scouter3D) and there are Open Source ones you can do yourself.
(Full disclosure! I have an interest in both those solutions )
John
I'd suggest you look at one of the MultiCart solutions. There are powerful ones (Thanks to Scouter3D) and there are Open Source ones you can do yourself.
(Full disclosure! I have an interest in both those solutions )
John
- @username@
- Posts: 323
- Joined: Tue Oct 22, 2013 6:59 pm
- Location: Scotland
Re: sprites that disappear
Apologies for the delay - work etc
Sonic Invaders stores the Sprite Attribute Table at VRAM 0x300, and the Sprite Pattern Table at VRAM 0x800.
Good luck!
Sonic Invaders stores the Sprite Attribute Table at VRAM 0x300, and the Sprite Pattern Table at VRAM 0x800.
Good luck!
Re: sprites that disappear
Testing the keyboard: you can test most keys with any games.
After you select any game (with the reset button followed by presses of the joystick trigger buttons), start a game by pressing any key on the keyboards. Almost every key is enabled to start games.
If the key works, press reset again, and start a new game with a different key.
Keep doing so with as many keys as you can, and keep a record of the keys that don't work. From memory, the keys at the left and right ends of the keyboards won't work (but I can be mistaken and I dont have a CV handy to test and confirm which keys are "disabled")
Hope this helps!
PS: a diagnostic/multicart fitted with the keyboard diagnostic program or any version of the BASIC interpreter is always the best solution.
After you select any game (with the reset button followed by presses of the joystick trigger buttons), start a game by pressing any key on the keyboards. Almost every key is enabled to start games.
If the key works, press reset again, and start a new game with a different key.
Keep doing so with as many keys as you can, and keep a record of the keys that don't work. From memory, the keys at the left and right ends of the keyboards won't work (but I can be mistaken and I dont have a CV handy to test and confirm which keys are "disabled")
Hope this helps!
PS: a diagnostic/multicart fitted with the keyboard diagnostic program or any version of the BASIC interpreter is always the best solution.
Re: sprites that disappear
If you own a multimeter you can simply meassure connectivity on the keypads when you press a key (every keypress needs 2 connections, only SHIFT, CTRL and the two firebuttons need only 1 connection...)
find joystick and keyboard mappings attached...
find joystick and keyboard mappings attached...
You do not have the required permissions to view the files attached to this post.
http://www.8bit-homecomputermuseum.at Find me here...
Re: sprites that disappear
So are you telling me the problem is ONLY in the rams?@username@ wrote: ↑Tue Oct 11, 2022 2:23 pmApologies for the delay - work etc
Sonic Invaders stores the Sprite Attribute Table at VRAM 0x300, and the Sprite Pattern Table at VRAM 0x800.
Good luck!
I think what you gave me is a mapping of the VRam
the solution is to find which ram works badly or is it more complicated to do? sorry my english thanks for the reply
Re: sprites that disappear
Thanks your help is always preciousScouter3d wrote: ↑Wed Oct 12, 2022 1:12 pmIf you own a multimeter you can simply meassure connectivity on the keypads when you press a key (every keypress needs 2 connections, only SHIFT, CTRL and the two firebuttons need only 1 connection...)
find joystick and keyboard mappings attached...
Joystickmappings.jpg
I have updated the S.O. of the Mac and our emails have evaporated
I understand that the controllers are very fragile and I will definitely follow your advice to test all the keys
Re: sprites that disappear
Thanks Johncheshirenoir wrote: ↑Tue Oct 11, 2022 2:32 amWell I don't think you'll be able to test anything other than a small number of keys on the controller with just Sonic Invader.
I'd suggest you look at one of the MultiCart solutions. There are powerful ones (Thanks to Scouter3D) and there are Open Source ones you can do yourself.
(Full disclosure! I have an interest in both those solutions )
John