Starfield demo
Re: Starfield demo
This version has 32 stars and they're now or'd on top of each other, if a character is already used.
The stars are also moving slowly in the middle and increasing in speed as the reach the border.
If you follow a single star, you don't really notice it, but the overall effect is very nice, it really gets more depth.
You can compare it to the previous version, it really makes a big difference.
The stars are also moving slowly in the middle and increasing in speed as the reach the border.
If you follow a single star, you don't really notice it, but the overall effect is very nice, it really gets more depth.
You can compare it to the previous version, it really makes a big difference.
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Re: Starfield demo
This has 16 slower stars and 8 faster stars. I also tweaked the angles and starting points a little.
The source code is still messy.
The source code is still messy.
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Re: Starfield demo
I think you should consider developing a Gyruss-style game for the CreatiVision 

Re: Starfield demo
All those starfields are cool. Soon now I have more homebrew demos in my ROMS folder than I have actual released games...
- Kurt_Woloch
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Re: Starfield demo
I do see them blinking... but they blink very fast.
Re: Starfield demo
Stars 5 + Gyruss stars 3 on real hardware:
http://www.youtube.com/watch?v=jrfP7NlcVGM
Sorry that 2/3 of the video is static while I change the DIP switches.
Also I remember now that I have a newly bought USB TV stick right in front of me, that I could use to capture TV much better than filming it with a camera.
http://www.youtube.com/watch?v=jrfP7NlcVGM
Sorry that 2/3 of the video is static while I change the DIP switches.

Also I remember now that I have a newly bought USB TV stick right in front of me, that I could use to capture TV much better than filming it with a camera.

Re: Starfield demo
Hm, the top part looks ok.
Re: Starfield demo
I have added some NOPs, if you have time you can try this:
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