True words with Guyfawkes...


I'm very pleased to introduce you to one of the most committed guy in the emulation scene. Not just a British webmaster of emulation sites during the past 4 years: he's a cool programmer of GBA games and an "insane" beta-tester of N64 emulators...

MADrigal: Hi Guyfawkes, it's a pleasure to meet you again! I think more than a month has passed since we last chatted on ICQ...

GUYFAWKES: More like two months!!

MAD: Would you mind introducing yourself to N!Zone's readers? Please tell us something about yourself, your family, job, hobbies...

GUY: OK, well my real name is David, but everyone knows me as Guyfawkes. I chose this name many years ago because when I first got into emulation (Dave's Classics days) people got me confused with the real Dave of Dave's Classics on their chat rooms, it was bonfire night here in the UK so I stupidly chose this name and I got stuck with it ever since
(NOTE: click here for more infos about Guy Fawkes Day)

MAD: First came ExplosionNet, then EmuHolic, GBAEmu and now the cool Pong Fighter game for GBA... how do you feel your tributes to the emu community has improved in quality during these years?

GUY: There was in fact a site before ExplosionNet, it was more of a personal homepage with some of my favourite emulators and news about them.
This evolved into ExplosionNet which had daily emulation related news and then into Emuholic which is still going strong. Over the years I have been involved in many projects such has the original compatibility lists for N64 emulators, beta testing etc. I do alot of things behind the 'scene' so although people may not know who I am they have probably used an emulator, game or program that I have had my grubby mits in.


ExplosionNet

Emuholic

GBAemu

MAD: Oh sure! Now I remind of your compatibility lists! Looks like you've always been a Nintendo fanatic over all these years hehe. Which are your favorite games among the ones released on Nintendo consoles?

GUY: I dont get much time to play games now, but my favourite three Nintendo games are Mario Kart (SNES), Tetris (GB) and Street Fighter II (SNES). Mario Kart is one of my all time favourites, I recently gave Dijital a good thrashing at a Retro games show in London. Despite spending ages on the N64 comp. lists I never really liked the machine!


Street Fighter 2

Super Mario Kart

Tetris

MAD: I recently read the whole Nintendo FAQs about emulation, and they obviously don't approve it at all. Do you feel the current status of GBA emulation will harm Nintendo in some way?

GUY: You have opened up a extra large can of worms here! My opinion is of course emulation 'harms' Nintendo but with the GBA its a pocket console, the whole purpose is playing the console on the move. Unless you have a laptop or similar it kind of defeats the purpose. I think the authors who sell their emulators (i.e. VGBA) is wrong as the machine is still on sale.
Just my opinion though, I kept this answer deliberatly short as this has been discussed to death many times

MAD: I agree 100%. Let's talk about the current GBA developing scene. Would you like to?

GUY: Sure

MAD: Are there any really talented game developers in the GBAdev scene? If so, who are they and what are they programming at this moment?

GUY: My first biggup has to go to Bruno and his great 'GBAPac' game, this game is great and is easily the best homegrown game that I am allowed to talk about. The authors for emulators on the GBA are also doing a great job, [The HiVE] (ZXAdvance, ArcadeAdvance), Strags (Foon), Loopy (PocketNES) and Goldroad (pocketSMS).
Too many names I can mention here but a big thanks has to go to the people who released the first GBA demos with source code, I learnt alot of information from them especially from my good friend Nokturn!


GBAPac (options screen)

GBAPac (playground)

MAD: I think you once told me that your Pong Fighter is the first freeware game for GBA. I believe many readers are curious about how to get started with them. Do you think it's difficult?

GUY: It wasnt the the first freeware game for the GBA, it was my first game I ever made though. As with any programming you need alot of free time. If you dont already know C you need to learn this first, then you need to learn how to program for the GBA. It is difficult if you dont spend alot of time learning before you start coding but there are many tutorials, tools, source code to learn from. I wouldnt consider myself to be a good programmer, so far I have winged my way through programming Pong Fighter!


Pong Fighter (options menu)

Pong Fighter (playground)

MAD: Hehe... yes, I know what you're speaking of! Which tools would you suggest them?

GUY: I use ARM SDT as my compiler, its very easy to set up but it is *cough* commercial *cough* software. There is also various GCC compilers for the GBA but these are a bugger to set up.. especially for someone new to programming. As I said above there are many tutorials, source code/libraries people can use. You have Dan Cotters GBA library which is very good and for docs, tutorials and source code I would visit GBADev.

MAD: I have a couple friends in the GBAdev scene, and they told me the "Mappy Virtual Machine" emulator is a "must-have" tool for programmers. I personally tried it but found it very buggy... Did you use it while programming Pong Fighter?

GUY: I used it when I first started programming but it does not work with my latest (unreleased) version of Pong Fighter, its something to do with the sound that causes it to screw up... works perfectly on hardware though! I would recommend Mappy to any GBA programmer, the debugging features are very useful.

MAD: Er... you said "unreleased version"??? Are you planning to release it sometime soon? Does it have new features or is it a bug-fix release?

GUY: Yes I am planning to make another release. Costis has been helping me out and we have made good progress since the last public release, so far we have a new CPU AI code, sound and music and a new text display routine. I have some other features that will be added to the game including a choice of backgrounds and different characters plus of course some minor bug fixes and tweaks.

MAD: Are you planning to programme some other games in the future?

GUY: I started work a few months ago on another game. The new game is based loosly on Cabal / Blood Brothers, it will also feature a Silent Scope sniper style level. It is in the very early stages but a few people have tried it and they say it shows potential <- i.e. Game looks rubbish but with alot of work it would be nice


Cabal

Blood Brothers

MAD: These news sound *much* interesting indeed! When will it be ready (or at least a beta version) ?

GUY: I want to finish off what I have planned for Pong Fighter before continuing with this new game, dont expect to see anything public at least until after March 2002. I want to release it as a full game, not like what I done with Pong Fighter releasing various versions etc.

MAD: Can't wait to see it then! Thanks much for your time, Dave. Is there someone you wish to thank/greet?

GUY: I would like to thank (in no particular order): Emuholic & GBAEmu staff: Dijital, James and Kojote + everyone that helps us by sending us news, assistance etc. All the emulator authors, without their hard work there would be nothing! Greets to the above peeps + [The HiVE], Craig, Gollum, Nokturn, Bruno, Alex, everyone who visits both my sites and anyone else who knows me. Oh I suppose I had better give some greets to you as well MADrigal

MAD: Oh no, I thank you! I wish you a great luck with your projects... and Merry Christmas!

GUY: No problem, Merry Christmas to you as well mate. Good luck with the new site!

Guyfawkes' sites and projects
Emuholic: www.emuholic.com
GBAemu: www.gbaemu.com

Get the latest version of Pong Fighter for GBA from GBAemu

 
 
 
 
 
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