Ancora buone notizie per gli emulofili del Nintendo 64. In questa nuova ondata di plugins di altissima qualita', ecco anche Orkin che propone la nuova release del suo ottimo plugin, pensato per schede OpenGL (specialmente nVidia).
Ecco di seguito le tantissime novita'
- Completely rewrote texture loading
- Added support for 4-bit I, 8-bit I, 4-bit CI and 8-bit CI textures
- Full TMem emulation (should be about perfect)
- Fixed up wrapping/mirroring/clamping support (still needs some work)
- No longer requires IBM_MIRRORED_REPEAT extension for texture mirroring (one step closer to supporting non-GeForce cards)
- Greatly improved texture cache, it now throws out old textures instead of filling up, plus many other improvements
- Now you can set the amount of memory you want the texture cache to use
- Transformation and lighting are now performed internally (fixes many problems)
- Greatly improved TexRect texture coordinate generation
- Some optimizations; all matrix operations, color conversions, and TMem emulation are done in assembler now
- Added support for F3DEX, F3DEX2 and Fast3D EXT (or whatever you call it) microcodes
- Automatic microcode detection (not extensively tested, can be bypassed in config dialog)
- Support for RDP SetOtherMode command, and fixes for F3DEX2 SetOtherMode commands
- Many more combine modes, and fixes to existing ones
- Speaking of the config dialog, I've added one. Note that the disabled items aren't implemented yet
- The plug-in now creates an INI file the plugins folder for saving configuration
- Moved all OpenGL handling and emulation to a seperate thread (hoping to fix ROM browser freezing)
- PJ64 ROM browser freezing nearly fixed, but it still happens sometimes (if anyone can help me with this, please do!)
- Reflection mapping much better now (see Mario's head and stars)
Lo trovate come di consueto nella sezione plugins della pagina Emulatori N64.
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