Nuovissima versione per il favoloso plugin grafico di Dave2001 e soci. Nato con supporto nativo per schede video 3Dfx, funziona egregiamente anche "accontentandosi" di usarlo su schede Direct3D e glide-wrapper eVoodoo.
Ecco l'elenco di novita':
- Ucode detected only when game is started, not each frame as in previous version. Speed must increase, but compatibility may decrease.
- Added a hack to fillrect (Car selection screen in SF Rush)
- Fixed using primdepth in texrect (Car selection in SF Rush 2049)
- Added new buffer swapping method which prevents flicker in Paper Mario (not everywhere yet). Thanks Jyzero for bugreport, save file and ideas.
- Fixed moveword LIGHTCOL (Background in "star soldier vanishing earth")
- Implemented calls of GS2DEX ucode functions from F3DEX2 ucode (2D stuff in "bomberman 64 - the second attack!")
- Implemented missing combiners in Paper Mario and some other games
Potete scaricarlo dalla nostra pagina emulatori N64.
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