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July 14th, 2010
A "cool" update on a very "hot" summer day! I just got stuff from Australia, Austria and South Africa
and promptly shot pictures and scanned manuals, carts, etc.
New images/PDF's are: a Laser 2001 German manual (140 pages, thanks to kindest contributor Thomas
Gutmeier), boxes and carts scans from Funvision games (Air/Sea Attack, Mouse Puzzle and Planet Defender, thanks
to Anthony Beckett), and Telefunken MicroTEK cassette tape module manual (thanks to Brendan Chidrawi).
All files are available for download from the usual Releases/hardware
and Releases/software pages.
June 12th, 2010
Long time no updates to the website... been extra busy these months, but I'm finally back with a few very juicy additions!
I just got fresh scans from Dick Smith Electronics catalogues from 1983/84 and 1984/85, with the full list
of Wizzard stuff available on sale those days. Thanks go to kindest mr. Gerry van der Berk and Marty Machine, both from
Australia.
But the most juicy news is that I finally put my hands on a boxed Hanimex Rameses console, and finally had
the chance to shoot pictures of console, TV balun, box, etc. Plus the Rameses Invaders game cartridge, and joystick overlay.
Thanks go to mr. Paul and Georgina Kuhnast from Australia.
All files are downloadable from the usual Books, Releases/hardware
and Releases/software pages. Enjoy!
January 9th, 2010
Happy new year everybody! Here's the best way for a Creativision fan to start the new decade, thanks to my good friend
Paul Rahme who just released a brand new game: Kapooka - a cool combination of classic logic games as Soko-Ban/Boxy Boy and
Boulderdash.
Paul originally designed and released the game on Linux many years ago, and now he made his first attempt in programming
the Creativision BASIC. He solved many problems due to hardware limitations, but in the end he's been capable of including a sturdy 11
game levels in a bunch of lines of code.
The game is available for download on the BASIC programs page. You can use it on the real console, or
you may want to try it on emulators like FunnyMu Unofficial or CvEmu2, which allow you to load it with a single hit on the keyboard.
An additional "debug version" listing and instructions on how to create your own levels are included in the game archive. Very
well done, Paul!
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